Structured Design

Download PDF by Aske Plaat, Jaap van den Herik, Walter Kosters: Advances in Computer Games: 14th International Conference,

By Aske Plaat, Jaap van den Herik, Walter Kosters

ISBN-10: 3319279912

ISBN-13: 9783319279916

This booklet constitutes the completely refereed post-conference proceedings of the 14th overseas convention on Advances in machine video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers provided have been conscientiously reviewed and selected from 34 submissions. The papers hide a variety of topics corresponding to Monte-Carlo Tree seek and its improvements;  theoretical features and complexity; research of video game features; seek algorithms; and desktop studying.

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Additional info for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers

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LNCS (LNAI), vol. 4212, pp. 282–293. Springer, Heidelberg (2006) 18. : The computational intelligence of MoGo revealed in taiwan’s computer go tournaments. IEEE Trans. Comput. Intell. AI Games 1(1), 73–89 (2009) 19. : Programming breakthrough. , Plaat, A. ) CG 2013. LNCS, vol. 8427, pp. 49–59. Springer, Heidelberg (2014) 28 T. Cazenave 20. : A parallel general game player. KI 25(1), 43–47 (2011) 21. : Realization of a general game-playing program. IFIP Congr. 2, 1570– 1574 (1968) 22. : Optimization of the nested Monte-Carlo algorithm on the traveling salesman problem with time windows.

Amazons discover monte-carlo. M. ) CG 2008. LNCS, vol. 5131, pp. 13–24. Springer, Heidelberg (2008) 7. : Programming breakthrough. , Plaat, A. ) CG 2013. LNCS, vol. 8427, pp. 49–59. Springer, Heidelberg (2013) 8. : Experiments with monte-carlo tree search in the game of havannah. ICGA J. 34(3), 140–150 (2011) 9. : Evaluation function based monte-carlo LOA. , Spronck, P. ) ACG 2009. LNCS, vol. 6048, pp. 33–44. Springer, Heidelberg (2010) 10. jsp 11. id=249 12. Havannah#The Havannah Challenge. fr Abstract.

Do they seem to improve on the older version moves? How often do the moves look worse? We must be willing to make decisions based on answers to these kinds of questions, especially in the setting of turn based play, where results come at an agonizingly slow pace. References 1. : A survey of monte carlo tree search methods. IEEE Trans. Comput. Intell. AI Games 4(1), 1–49 (2012) 2. : Efficient selectivity and backup operators in monte-carlo tree search. In: 5th International Conference on Computers and Games, CG 2006, Turin, Italy, pp.

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Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers by Aske Plaat, Jaap van den Herik, Walter Kosters


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