By Daniel Smith
Ever fancied traveling via time? Taming a lion? profitable a Nobel Prize? good, here's tips to test all that and extra. Daniel Smith—author of a hundred areas you'll by no means Visit—takes you on an unique trip via a hundred belongings you will (probably) by no means get the opportunity to do.
Offering assistance and recommendation on issues that you could be by no means be wealthy adequate to do (buy your personal island, drink a bottle of 1787 Château Lafite, personal a Shakespeare first folio); stuff you may perhaps by no means be courageous sufficient to attempt (bullfight, base leap from the Burj Khalifa, attraction a snake); issues you'll with a bit of luck by no means need to do (escape from Alcatraz, land a 747, play Russian roulette); or even the downright absurd (being in locations right now, making gold, changing into invisible),100 belongings you won't ever Do provides you with a glimpse of your endless potential.
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Additional resources for 100 Things You Will Never Do: And How to Achieve the Impossible
DMs are play them as if they were real creatures). XP Value: 1,500 Hat of Disguise: This normal-appearing chappeau contains a powerful enchantment which allows its wearer to alter his or her appearance as follows: Height: +/- 25% of actual height Weight: +/- 50% of actual weight Sex: Male or female Hair: Any color Eyes: Any color Complexion: Any color Facial Features: Highly mutable Thus, the wearer could appear as a comely woman, a half-orc, or possibly even a gnome. If the hat is removed, the dweomer is instantly dispelled as far as the disguise is concerned.
XP Value: 1,500 Hat of Disguise: This normal-appearing chappeau contains a powerful enchantment which allows its wearer to alter his or her appearance as follows: Height: +/- 25% of actual height Weight: +/- 50% of actual weight Sex: Male or female Hair: Any color Eyes: Any color Complexion: Any color Facial Features: Highly mutable Thus, the wearer could appear as a comely woman, a half-orc, or possibly even a gnome. If the hat is removed, the dweomer is instantly dispelled as far as the disguise is concerned.
A full deck consists of 34 of these plaques. Drawing one at random and casting it out forms an illusion with audial and visual components, which lasts until it is dispelled. The illusory creature will not go more than 30' from the card, but it will otherwise move and act as if it were real. When the illusion is dispelled, the card becomes blank and cannot be used again. If it is picked up, the illusion is automatically and instantly dispelled. The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.
100 Things You Will Never Do: And How to Achieve the Impossible by Daniel Smith